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Banking facility

 Here's a broad definition of each term:   ### **1. Netbanking (Internet Banking):**   Netbanking is an online banking service that allows customers to perform a wide range of banking transactions through a bank’s website or mobile application. These services include:   - Checking account balances   - Transferring money between accounts   - Paying bills   - Viewing account statements   - Applying for loans or credit cards   Netbanking requires login credentials (user ID and password) provided by the bank.   --- ### **2. Credit Card:**   A credit card is a payment card issued by financial institutions that allows cardholders to borrow funds within a pre-approved limit to make purchases or withdraw cash. Key features include:   - Borrowed funds must be repaid, typically within a billing cycle (30-45 days).   - Interest is charged on outstanding balances if not paid in full.   - Credit cards often come with rewards, cashback, and additional perks.   --- ### **3. Debit Card:**   A debi

Virus

 Here are broad definitions of each term in the context of cybersecurity and digital threats: 1. **Spyware**: Software designed to secretly monitor and collect information about a user’s activities on their device, including browsing habits, keystrokes, and personal data, often without their consent. This data may be sent to third parties for various purposes, such as advertising or identity theft. 2. **Spamming**: The act of sending unsolicited messages, typically in bulk, to a large number of users. Spam is often sent via email but can also appear in text messages, social media, and comments. It may promote products, contain phishing links, or attempt to scam recipients. 3. **Ransomware**: Malicious software that encrypts or locks a user’s data, preventing access until a ransom is paid, usually in cryptocurrency. Ransomware attacks often target individuals, businesses, or institutions, and attackers threaten to delete or leak data if the ransom is not met. 4. **Virus**: A type of mal

Malware

 Here’s a broad definition of each term: 1. **Malware**: A general term for any malicious software designed to harm, exploit, or otherwise compromise computers, networks, or devices. Malware includes viruses, worms, Trojans, ransomware, and spyware. 2. **Spyware**: A type of malware that secretly monitors a user's activity, gathering information like browsing habits, personal data, or keystrokes. This information is often sent back to a third party without the user’s consent. 3. **Spam**: Unsolicited and often irrelevant or inappropriate messages sent over the internet, typically through email. Spam is usually sent in bulk for advertising or phishing purposes. 4. **Junk**: Refers to unwanted digital clutter, including unnecessary emails (junk mail) and files, that take up space and slow down systems. Junk is similar to spam but can also include files from apps or services that are no longer useful. 5. **Cookies**: Small text files stored by websites on a user’s browser. Cookies are

Python programming

 In the CBSE (Central Board of Secondary Education) curriculum, Python programming is introduced as part of the computer science subject in secondary and senior secondary levels (Classes IX to XII). The curriculum focuses on building foundational computational thinking and programming skills using Python, which is widely recognized for its simplicity and readability. ### Key Aspects of Python Programming in CBSE Curriculum: 1. **Basic Concepts**:     - Introduction to Python, understanding of syntax, variables, data types (integers, strings, lists, tuples, dictionaries).    - Control structures (if-else, loops) and their application in solving basic problems. 2. **Functions**:    - Defining and calling functions, scope of variables, passing arguments, and return values.    - Built-in functions and user-defined functions. 3. **File Handling**:    - Reading from and writing to files, understanding file modes, and handling exceptions related to file input/output. 4. **Data Structures**:  

Java programming

 **Java Programming:** Java is a high-level, object-oriented programming language widely used for building applications that can run on any platform, thanks to its "write once, run anywhere" capability. It is known for its simplicity, reliability, and portability. Java emphasizes the following core principles: - **Object-Oriented:** It supports concepts like inheritance, encapsulation, polymorphism, and abstraction. - **Platform Independence:** Java code is compiled into bytecode that runs on the Java Virtual Machine (JVM), allowing it to run on any device that has the JVM installed. - **Robust and Secure:** Java offers extensive error handling mechanisms, memory management (via automatic garbage collection), and built-in security features. Java is commonly taught in the **CBSE curriculum** as part of the Computer Science subject, especially in senior secondary classes (Class 11 and 12), where students learn the fundamentals of programming, algorithms, and data structures usi

Tru of online earning

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  Yes, online earning is real, and many people around the world make money through various online activities. Here's a broad overview of how online earning works: ### 1. **Freelancing**    - **Description**: Freelancers offer their skills and services online, working on projects for clients globally. Common fields include writing, graphic design, programming, and digital marketing.    - **Platforms**: Upwork, Fiverr, Freelancer, Toptal. ### 2. **Online Businesses & E-commerce**    - **Description**: Selling products or services online through websites, social media, or e-commerce platforms. This can include physical goods, digital products, or dropshipping.    - **Platforms**: Shopify, Amazon, eBay, Etsy. ### 3. **Affiliate Marketing**    - **Description**: Promoting other people's products and earning a commission for each sale made through your referral link. This is usually done via blogs, social media, or email marketing.    - **Platforms**: Amazon Associates, ClickBank

History of computer

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The history of computers is a vast and fascinating journey that spans several centuries, marked by remarkable innovations and transformations in technology. ### Early Beginnings The concept of computation dates back thousands of years. Ancient civilizations such as the Egyptians and Babylonians used simple counting devices like the abacus. The invention of algorithms by mathematicians like Al-Khwarizmi in the 9th century laid the foundation for modern computing. ### Mechanical Computers In the 17th century, mathematicians such as Blaise Pascal and Gottfried Wilhelm Leibniz developed mechanical calculators capable of performing basic arithmetic operations. In the early 19th century, Charles Babbage, an English mathematician, conceptualized the "Analytical Engine," a mechanical general-purpose computer. Although it was never built during his lifetime, it was the first design to incorporate ideas central to modern computers, like programmability and a central processing unit (CP

Logo language

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  Logo language refers to the visual and symbolic elements used in a logo to communicate a brand's identity, values, and message. It encompasses the choice of shapes, colors, typography, symbols, and design principles that convey meaning to the audience. This "language" can evoke emotions, establish brand recognition, and communicate a specific tone or character. It is a form of non-verbal communication that speaks to the viewer, making a statement about the brand or organization without using words. Logo language work refers to the process of creating, refining, and utilizing the visual elements that make up a logo to communicate effectively. This work includes the conceptualization, design, and strategic development of a logo, ensuring that its visual components—such as color, typography, shapes, and symbols—align with the brand's message, identity, and values. Logo language work often involves collaboration between designers, marketers, and brand strategists to ens

Standard cable

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 Standard and crossover cables are two types of Ethernet cables used for different purposes in networking: 1. **Standard Cable (Straight-Through Cable)**: This type of Ethernet cable is used to connect different types of devices, such as a computer to a switch, hub, or router. It has the same wiring on both ends, following either the T568A or T568B standard. The most common configuration is T568B on both ends. A rollowar cable, more commonly referred to as a roll-over cable, is a type of cable used primarily in networking to connect a computer terminal to a router or switch's console port. It is called a "roll-over" cable because the pinout on one end of the cable is a mirror image of the pinout on the other end, effectively flipping the wire connections. This type of cable is often used for configuration and management purposes in network devices. 2. **Crossover Cable**: This Ethernet cable is used to connect similar devices directly, such as connecting two computers or

Hub& repeater

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**Hub**: In networking, a hub is a basic device that connects multiple computers or network devices into a single network segment. It operates at the physical layer (Layer 1) of the OSI model and simply broadcasts incoming data to all connected devices. Hubs do not manage any traffic or data packets, leading to potential collisions in the network. **Repeater**: A repeater is a network device that amplifies or regenerates signals in a network. It works at the physical layer (Layer 1) of the OSI model. The primary function of a repeater is to extend the range of a network by receiving a signal, amplifying it, and retransmitting it, ensuring that data can travel longer distances without degradation. ### Hub **Functionality:** - **Broadcasting Data:** When a hub receives data from one of its ports, it broadcasts this data to all other ports, regardless of the destination address.  - **Data Collision:** Since a hub sends data to all devices, there can be data collisions, which can slow down