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Python programming

 In the CBSE (Central Board of Secondary Education) curriculum, Python programming is introduced as part of the computer science subject in secondary and senior secondary levels (Classes IX to XII). The curriculum focuses on building foundational computational thinking and programming skills using Python, which is widely recognized for its simplicity and readability. ### Key Aspects of Python Programming in CBSE Curriculum: 1. **Basic Concepts**:     - Introduction to Python, understanding of syntax, variables, data types (integers, strings, lists, tuples, dictionaries).    - Control structures (if-else, loops) and their application in solving basic problems. 2. **Functions**:    - Defining and calling functions, scope of variables, passing arguments, and return values.    - Built-in functions and user-defined functions. 3. **File Handling**:    - Reading from and writing to files, understanding file modes, and handling exceptions related to file input/output. 4. **Data Structures**:  

Java programming

 **Java Programming:** Java is a high-level, object-oriented programming language widely used for building applications that can run on any platform, thanks to its "write once, run anywhere" capability. It is known for its simplicity, reliability, and portability. Java emphasizes the following core principles: - **Object-Oriented:** It supports concepts like inheritance, encapsulation, polymorphism, and abstraction. - **Platform Independence:** Java code is compiled into bytecode that runs on the Java Virtual Machine (JVM), allowing it to run on any device that has the JVM installed. - **Robust and Secure:** Java offers extensive error handling mechanisms, memory management (via automatic garbage collection), and built-in security features. Java is commonly taught in the **CBSE curriculum** as part of the Computer Science subject, especially in senior secondary classes (Class 11 and 12), where students learn the fundamentals of programming, algorithms, and data structures usi

Tru of online earning

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  Yes, online earning is real, and many people around the world make money through various online activities. Here's a broad overview of how online earning works: ### 1. **Freelancing**    - **Description**: Freelancers offer their skills and services online, working on projects for clients globally. Common fields include writing, graphic design, programming, and digital marketing.    - **Platforms**: Upwork, Fiverr, Freelancer, Toptal. ### 2. **Online Businesses & E-commerce**    - **Description**: Selling products or services online through websites, social media, or e-commerce platforms. This can include physical goods, digital products, or dropshipping.    - **Platforms**: Shopify, Amazon, eBay, Etsy. ### 3. **Affiliate Marketing**    - **Description**: Promoting other people's products and earning a commission for each sale made through your referral link. This is usually done via blogs, social media, or email marketing.    - **Platforms**: Amazon Associates, ClickBank

History of computer

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The history of computers is a vast and fascinating journey that spans several centuries, marked by remarkable innovations and transformations in technology. ### Early Beginnings The concept of computation dates back thousands of years. Ancient civilizations such as the Egyptians and Babylonians used simple counting devices like the abacus. The invention of algorithms by mathematicians like Al-Khwarizmi in the 9th century laid the foundation for modern computing. ### Mechanical Computers In the 17th century, mathematicians such as Blaise Pascal and Gottfried Wilhelm Leibniz developed mechanical calculators capable of performing basic arithmetic operations. In the early 19th century, Charles Babbage, an English mathematician, conceptualized the "Analytical Engine," a mechanical general-purpose computer. Although it was never built during his lifetime, it was the first design to incorporate ideas central to modern computers, like programmability and a central processing unit (CP

Logo language

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  Logo language refers to the visual and symbolic elements used in a logo to communicate a brand's identity, values, and message. It encompasses the choice of shapes, colors, typography, symbols, and design principles that convey meaning to the audience. This "language" can evoke emotions, establish brand recognition, and communicate a specific tone or character. It is a form of non-verbal communication that speaks to the viewer, making a statement about the brand or organization without using words. Logo language work refers to the process of creating, refining, and utilizing the visual elements that make up a logo to communicate effectively. This work includes the conceptualization, design, and strategic development of a logo, ensuring that its visual components—such as color, typography, shapes, and symbols—align with the brand's message, identity, and values. Logo language work often involves collaboration between designers, marketers, and brand strategists to ens

Standard cable

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 Standard and crossover cables are two types of Ethernet cables used for different purposes in networking: 1. **Standard Cable (Straight-Through Cable)**: This type of Ethernet cable is used to connect different types of devices, such as a computer to a switch, hub, or router. It has the same wiring on both ends, following either the T568A or T568B standard. The most common configuration is T568B on both ends. A rollowar cable, more commonly referred to as a roll-over cable, is a type of cable used primarily in networking to connect a computer terminal to a router or switch's console port. It is called a "roll-over" cable because the pinout on one end of the cable is a mirror image of the pinout on the other end, effectively flipping the wire connections. This type of cable is often used for configuration and management purposes in network devices. 2. **Crossover Cable**: This Ethernet cable is used to connect similar devices directly, such as connecting two computers or

Hub& repeater

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**Hub**: In networking, a hub is a basic device that connects multiple computers or network devices into a single network segment. It operates at the physical layer (Layer 1) of the OSI model and simply broadcasts incoming data to all connected devices. Hubs do not manage any traffic or data packets, leading to potential collisions in the network. **Repeater**: A repeater is a network device that amplifies or regenerates signals in a network. It works at the physical layer (Layer 1) of the OSI model. The primary function of a repeater is to extend the range of a network by receiving a signal, amplifying it, and retransmitting it, ensuring that data can travel longer distances without degradation. ### Hub **Functionality:** - **Broadcasting Data:** When a hub receives data from one of its ports, it broadcasts this data to all other ports, regardless of the destination address.  - **Data Collision:** Since a hub sends data to all devices, there can be data collisions, which can slow down

I .C. (integrated circuit)

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 An integrated circuit (IC) is a small electronic device made of a semiconductor material, typically silicon, which contains a large number of tiny components, such as transistors, resistors, capacitors, and diodes, all embedded into a single chip. These components work together to perform various electronic functions. ### How an Integrated Circuit Works: 1. **Semiconductor Substrate**: The base of the IC is a semiconductor wafer, usually silicon, which can control electrical conductivity. 2. **Transistors**: The primary components within an IC are transistors, which act as switches or amplifiers. They control the flow of electrical current by turning it on or off or by amplifying it. 3. **Resistors and Capacitors**: These components regulate current and voltage levels within the IC, storing and releasing electrical energy as needed. 4. **Doping**: Silicon is doped with other elements to change its electrical properties, creating regions that are either conductive or non-conductive. 5.

Computer language

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  Certainly! Here’s a broad overview of different types of programming languages: ### Low-Level Languages Low-level languages are closer to machine code and provide little to no abstraction from the computer’s hardware. They are often used for system programming, real-time applications, and hardware interfacing. 1. **Machine Language**    - **Definition:** The most fundamental type of programming language, consisting of binary code (0s and 1s) that the computer's central processing unit (CPU) can execute directly.    - **Characteristics:**       - Directly understood by the computer’s hardware.      - Highly specific to the architecture of the computer.      - Extremely fast and efficient.      - Very difficult for humans to read and write. 2. **Assembly Language**    - **Definition:** A low-level programming language that uses mnemonic codes and labels to represent machine-level code instructions. Each instruction corresponds to a specific machine language instruction.    - **Char

AI technology

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 AI technology - Artificial Intelligence (AI) refers to the simulation of human intelligence processes by computer systems. These processes include learning (the acquisition of information and rules for using the information), reasoning (using rules to reach approximate or definite conclusions), and self-correction. AI can be broadly categorized into two types: 1. **Narrow AI (or Weak AI)**: Designed to perform a narrow task (e.g., facial recognition, internet searches, or driving a car). Most of the AI applications in use today are examples of narrow AI, such as virtual assistants like Siri or Alexa, recommendation algorithms used by Netflix and Amazon, and sophisticated image recognition systems. 2. **General AI (or Strong AI)**: Aimed at building systems that can understand, learn, and apply knowledge in a generalized way, much like a human being. General AI systems would have the ability to perform any intellectual task that a human can do. This type of AI remains largely theoretic